Minecraft Snapshot 22w14a

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Warm frogs! Mud blocks! More mangrove trees! Today, we’re happy to bring you the most mud-tastic Java snapshot to date!



Sure, it might be our only mud-tastic snapshot to date - but the important thing is that our new biome, mangrove swamp, now is available for testing, along with nitty-gritty features like the recovery compass and other, more technical tidbits.



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New Features in 22w14a



- Added Clay renewability- Added Mangrove Trees- Added Mangrove Swamp biome- Added Echo Shard and Recovery Compass



Clay renewability



- Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the Mud Block into Clay



Mangrove trees



Introducing a new type of water-adapted tree that spawns propped up on roots



- Have a chance of spawning a Bee Nest- Grows from Mangrove Propagules



Muddy! Murky! Magnificent! Welcome to the newest biome - the Mangrove Swamp



- Located in warmer, more humid places where you’d normally find the Swamp biome in Minecraft- Here you can find Bees and Warm Frogs- The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots- Have a nice boat ride under and around the larger-than-life roots of mangrove trees



A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests



- Unlike a normal Compass, the Recovery Compass will point to the last place you died- If you are not in the dimension you last died, or you haven’t died yet in your world, it will randomly spin- It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities



Changes in 22w14a



- The Warden will now get angry at ALL living mobs that bump into it, not just players



Technical Changes in 22w14a



CatType fields on enitites with type minecraft:cat have been replaced with variant, with numeric values being replaced with string ids (so, for example, 5 becomes minecraft:calico)- Some mutually exclusive tests in entity predicate (player, fishing_hook, lightning_bolt and catType) have been collapsed to type_specific field- Added item_delivered_to_player advancement trigger- Added allay_drop_item_on_block advancement trigger



Predicates



Entity predicate



player, fishing_hook, lightning_bolt and catType fields have been replaced with type_specifictype_specific has field type (one of player, fishing_hook, lightning_bolt or cat) and same fields as removed fields- Example:- Before:



- After



catType has been wrapped to match new format and now uses new cat variant names instead of texture names:- Before



- New type_specific options:frog has variant field matching frog variant (minecraft:warm, minecraft:temperate or minecraft:cold)slime applies for slimes and magma creams, has size field matching slime size (smallest is 1)



Advancements



- Removed field location from triggers location, slept_in_bed, hero_of_the_village and voluntary_exile - it was handled exactly the same as player.location



New triggers



item_delivered_to_player



- Triggered when an allay delivers an item to a player- Conditions:player - a player for which this trigger runs



allay_drop_item_on_block



- Triggered when an allay drops an item on a block- Conditions:player - a player for which this trigger runslocation - a predicate for the block that the item was dropped onitem - a predicate for the item that was dropped



Fixed bugs in 22w14a



MC-207289 - Sculk sensor wool occlusion has directional biasMC-207635 - Sculk sensors react differently to wool occlusion depending on the global direction.MC-249075 - Sculk shrieker isn’t grouped with other sculk related blocks in the decorations tab of creative inventoryMC-249122 - block.sculk_catalyst.bloom has no subtitleMC-249254 - Frogs eating named slimes or magma cubes isn’t logged in consoleMC-249384 - Warden can create Light, barriers or structure voids particles when diggingMC-249386 - The entity shadows of wardens are too small in relation to the size of their modelsMC-249387 - Warden’s digging sound is the same as its emerging soundMC-249400 - The vertical movement of wardens when they’re in liquids is too sensitiveMC-249401 - Warden spawn egg isn’t alphabetized correctlyMC-249415 - Wardens won’t pathfind through lava even though they’re immune to itMC-249422 - Some subtitles relating to the warden don’t contain possessive apostrophes where appropriateMC-249426 - Angered wardens play the “warden takes notice angrily” sound when hit in survival on top of their hurt soundMC-249430 - Wardens remember players in creative modeMC-249434 - The warden indefinitely roars when attacked by multiple entitiesMC-249445 - Activated sculk shriekers fail to summon the warden when brokenMC-249447 - Activated sculk shriekers fail to summon the warden if you run awayMC-249451 - Warden doesn’t appear in spawnerMC-249455 - “Not a string” appears in log when serializing angered WardenMC-249473 - Some Warden sounds play in Peaceful difficultyMC-249476 - Warden can spawn in waterMC-249479 - Wardens will attack their teammatesMC-249499 - Warden summoned with ‘Silent’ tag still plays heartbeat soundsMC-249504 - The sounds of wardens groaning angrily aren’t controlled by the “Hostile Creatures” sound sliderMC-249509 - Warden is invisible for a split second when spawned in by spawner or spawn eggMC-249517 - Warden doesn’t detect non-player mobs colliding with themMC-249526 - Sculk shriekers are not activated when the player is riding somethingMC-249530 - Warden’s hitbox shows up in peaceful difficultyMC-249531 - Warden indefinitely roars when the attack target is invulnerableMC-249646 - The warden sniffs excessively after killing a mobMC-249659 - Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoeMC-249664 - Warden despawns when far awayMC-249674 - Wardens forget their targets on world reloadMC-249712 - Server hangs and game stops responding when loading a chunk containing a structure with an allayMC-249714 - Z-fighting can be seen on the wings of allays during their death animationMC-249720 - Allay’s wings are not attached to its bodyMC-249727 - Wardens stop sensing vibrations after world reloadMC-249728 - Lava can generate in ancient cities and burn wool/make structures flyMC-249729 - Z-fighting can be seen on the underside of allays’ headsMC-249751 - Warden UV overlappingMC-249758 - Z-fighting can be seen when the arms of allays intersect their bodiesMC-249761 - Trapdoor of Ice Box in Ancient Cities is by default openMC-249764 - Second lamp in the centres of ancient cities is missing its sculk sensorMC-249768 - entrance_path_5 can never generateMC-249769 - Unused structures in ancient citiesMC-249780 - Blocks that require support can generate floating in ancient citiesMC-249785 - Warden can be pushed when emerging and diggingMC-249800 - Eating doesn’t activate redstone door in the Ancient City centerMC-249816 - Wardens hitbox doesn’t adjust when emerging and digging



Snapshots are available for Minecraft: Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab. just another wordpress site